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Horizon Forbidden West: All machines in a list

The fight against or the bridging of machines is a major component of the story in Horizon Forbidden West. In the second part there is even many more copies than in Horizon Zero Dawn. You will learn in this guide:

  • Which machines there in Horizon Forbidden West
  • What your strengths and weaknesses are
  • How to best defeat them

For killing and bridging machines, you can get different successes and trophies **. Which ones are and what you still have to do to get to platinum, you read in our Trophy Guide to Horizon Forbidden West.

Note: We have not yet found all machines and play themselves. As soon as there is an update, we will update the article.

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All machines in Horizon Forbidden West

In Aloy's new adventure, 43 machines are waiting for you - each of them with their whole own strengths and weaknesses . Of course, some new machines have been added in the second part, such as the area or tidal tooth.

Of some machines, such as the graves or wüler, there are different specimens . That is, they are prone to different ammunition types. In our list, however, we focused on the standard version of each machine.

By the way: ** Have you already unlocked brutstairs and bridges your core, you do not always have to kill the machines, but you can secretly approach them and bridge them.

All Enlightenment Machines

With this machine type, you should see that you eliminate it as quickly as possible. Except for the Langhals, these machines are around changing sirens . You scan your direct environment very well and immediately beat alarm if you discover something unusual. Something unusual like aloy for example...

Luckily, most reconnaissance machines can be done with a breastfeeding blow out of the ambush . Should not you succeed, you will hopefully be well prepared. As soon as you discover a machine, you will add reinforcement.

Graves

  • susceptible to: Fire
  • Resistant to: Nothing
  • Difficulty: easy
  • Brutstatte: MU
  • Riderbar: no

On the graves you meet with the first machines in Horizon Forbidden West. Accordingly, manageable is the danger that goes out of them. Even in the low level area you can easily turn off the graves. Going in the tall grass in cover and eliminates with a silent blow .

In the game you can find 16 different graves variants : eight normal and eight top variants.

Sky Glider

  • susceptible to: frost
  • Resistant to: Fire
  • Difficulty: easy
  • Brutstatte: Iota
  • Riderbar: no

Although the celestial glides move especially in the air, you can shoot the reconnaissance machines relatively easily from the sky - even if you do not yet have appropriate weapons. Take it a few times with a frost bomb and already fall the metal birds from the sky.

If you want to make sure the sky glider calls no reinforcement, you should first shoot the antennas on his back .

Lonbuch

  • susceptible to: shock
  • Resistant to: Acid
  • Difficulty: medium
  • Brutstatte: Iota
  • Riderbar: no

As with the graves also applies to the lon legs: promotes them so fast it goes to the hereafter. Start to beat alarm, it could be pretty uncomfortable. Her common spun attacks Chive to the ground and their cries are partly dazed.

Shoots on the wing burners to minimize attacks with fire .

Langhals

  • susceptible to: Nothing
  • Resistant to: Nothing
  • **Difficulty: hard
  • Brutstatte: PSI
  • Riderbar: no

Langhales are probably the most peaceful machines in Horizon Forbidden West, which you can find. They do not have any ambitions to attack them ** and drag their laps al1. However, you should climb on the head of these gigantic beings and bridge them. This makes it free the surrounding area with all collectibles and machine areas.

Rotugenwächter

  • susceptible to: shock
  • Resistant to: Fire, Plasma
  • Difficulty: easy
  • Brutstatte: Chi
  • Riderbar: no

In addition to graves, you will also find very often red-rating guard as an enlightenment machine in Horizon Forbidden West. Turns the best one after the other, because they reach in the group, you can quickly sweep you through your jump attacks . They are particularly sensitive to their huge eye.

All procurement machines

As the term already can guess, procurement machines serve primarily to get things . For example, the floating lighter filters sediments after raw materials, whirls burden from the earth useful parts and climbing jaws are small acrobats that masters are in the procurement of scrap.

Breitschlund

  • susceptible to: extinguishing water
  • Resistant to: Fire, Frost, Shock, Acidity, Plasma
  • Difficulty: medium
  • Brutstatte: MU
  • Riderbar: no

This hippo-like machine has powerful jaws that process everything and everyone to little wood. Stresses the bushing teeth of the broadlust to reduce its attack thickness . However, this only works when the machine has opened her mouth. If that is the case, you should additionally try to hit the suction unit inside. This causes massive damage to the broadlust.

Dorn back

  • susceptible to: shock
  • Resistant to: Acid
  • Difficulty: medium
  • Brutstatte: Tau
  • rival: Yes

If you are traveling in Horizon Forbidden West in the desert area, you will prove useful services to you, because you need it to fulfill a mission. Nevertheless, you should provide you in front of the big tusks . Actually, they serve that the machine bursts raw materials, but in combat they cause tremendous damage. Only one helps: shoot! Alternatively, it is also worth taking the acid canister on the back to explode.

Fire claw

  • susceptible to: Frost, extinguishing water
  • Resistant to: Fire
  • **Difficulty: hard
  • Brutstatte: Chi
  • Riderbar: no

If you meet the huge lye unit the fire claw, you can not really harm you with fire. At the same time, this part serves as a further upgrade raw material for your weapons and outfits.

Flucklitzer

  • susceptible to: frost, shock
  • Resistant to: Fire, extinguishing water
  • **Difficulty: hard
  • Brutstatte: Kappa
  • Riderbar: no

This machine looks like a harmless robe, but with the flocklitzer is not to be spaed. Removes the extinguishing water guns to take the machine an attack basis, and then focus on the tide disc on the back and the tail, which divides sharply damage in melee.

GraHabicht

  • susceptible to: Fire, shock
  • Resistant to: Frost
  • Difficulty: easy
  • Brutstatte: Iota
  • Riderbar: no

Depending on which Grauhabicht variant you have before you, the frost or fire attacks are a danger to a large distance. Destroy the bag on the stomach of the machine, you can deactivate the distancing attacks.

climbing jaw

  • susceptible to: extinguishing water
  • Resistant to: Fire, Plasma
  • Difficulty: medium
  • Brutstatte: Chi
  • Riderbar: no

Climbing jaws are agile machines where you should first remove the Test Dustwedder . Thus but the monkey-like beings a poison gas that prevents you for a short time to use food or potions.

Lance horn

  • susceptible to: Fire
  • Resistant to: Frost
  • Difficulty: easy
  • Brutstatte: Iota
  • Riderbar: no

The lance horn is usually very shy , which is why it rarely comes to fight. But you put it on to collect parts of the machine, first tear off the drill heads. They judge most damage.

Planter

  • susceptible to: shock
  • Resistant to: Plasma
  • Difficulty: easy
  • Brutstatte: MU
  • Riderbar: no

This little guy does not like to divide his prey with others, according to aggressive, the looter reacts to enemies. First buttons the location device on your back. Next, the plasma cell is at the back ton, which is best struggling.

zipper

  • susceptible to: frost
  • Resistant to: Fire
  • Difficulty: easy
  • Brutstatte: MU
  • Riderbar: no

The horns of the fire zipper are the strongest weapon of the machine . You can cut into close combat and also fire fire projectiles on you. So see that you remove these parts first. A targeted shot with a fire arrow on the Lohenbehälter on his back is also very effective.

snapmaul

  • susceptible to: Fire, shock
  • Resistant to: Frost, extinguishing water
  • Difficulty: medium
  • Brutstatte: Iota
  • Riderbar: no

A machine crocodile that has it in itself because it does not only perform attacks with its powerful pine, but also with his tail. Aims at its lower neck area to bring the cooling juice bag to explode and to reduce the risk for you to be taken of frost attacks.

Sunshine

  • susceptible to: extinguishing water
  • Resistant to: Plasma
  • Difficulty: medium
  • Brutstatte: Gemini
  • Riderbar: no

The new machines in Horizon Forbidden West also counts the sunshine. With his plasma attacks he definitely knows enormous nerves. Has he then activated his energy-shield, it says for you: Go into cover quickly! See that you first remove his plasma wing so that he can no longer attack you with plasma attacks. Besides both shield winders, so that the sunshine can no longer hide behind his shield.

Tingle snout

  • susceptible to: Fire, extinguishing water
  • Resistant to: shock
  • Difficulty: easy
  • Brutstatte: Chi
  • Riderbar: no

This new machine is reminiscent of an anteater, but before which you should take in eight. If he feels threatened, he sends steam clouds that strengthen allies and weaken enemies. See that you remove the amplifier bag on the back so that the string snout is more susceptible to attacks.

striker

  • susceptible to: shock
  • Resistant to: Nothing
  • Difficulty: easy
  • Brutstatte: PSI
  • rival: Yes

These machines are easy to fight and be bridged relatively early. You can easily put you up to you without being discovered. Do you want to take the fight with you, initially focus on the metal horns , so that the storm attacks are less violent. If you also meet the Lohenbehälter with a fire arrow, followed an explosion.

Vüler

  • susceptible to: frost, acidity
  • Resistant to: Nothing
  • Difficulty: easy
  • Brutstatte: MU
  • Riderbar: no

Wühler are not like alone, which is why they are often found in groups. Shoots the part of the butt or alternatively brings it to explode. In addition to the two normal Vüler models there are also two stronger top variants.

All fight machines

What can fight machines probably be particularly good? Right, attack you and share with everything you have. They are either nimble and agile like a claw roller or large and equipped with enormous force like a tank snapper. Either way, you should take care of the machines very well , as it has the conflicts with them in themselves and it can be good that you can do one or the other specimen only in the second or even third attempt.

Bebenzahn

  • susceptible to: frost
  • Resistant to: Fire
  • **Difficulty: hard
  • Brutstatte: Kappa
  • Riderbar: no

The bar tooth is a brand new machine that appears for the first time in Horizon Forbidden West. The huge mammary mammoth has already shone in the promo material to the Game big impression and can also convince in the game itself. Sets at this giant ammunition and falling, causing frost damage . Only with it and a long breath can you force the tinny thick pour into your knees.

Krallenradifter

  • susceptible to: shock
  • Resistant to: Acid
  • Difficulty: medium
  • Brutstatte: Iota
  • rival: Yes

Also, there are six variants, three of which count to the top claws - and are even more robust and dangerous. The combat machine represents by its maneuverability a danger and masters it to execute fast attacks in a row. Tear the blade ward to disable clamp riffs - with the component you can also improve your weapons and outfits.

Panzerschnapper

  • susceptible to: Fire, Acid
  • Resistant to: frost, plasma
  • **Difficulty: hard
  • Brutstatte: Chi
  • Riderbar: no

The name implies it already, because the tank of this machine does not help quickly. You should therefore first loosen the tank bolts so that the armored ceiling drops and the more sensitive digits are exposed under it - such as the kinetic dynamo, causing strong damage to the tank snapper as soon as you meet it.

phantom

  • susceptible to: Acid, plasma
  • Resistant to: Fire, shock, extinguishing water
  • Difficulty: medium
  • Brutstatte: None
  • Riderbar: no

This futuristic machine fires projectiles with quite accuracy . If you succeed in shooting the pulse cannones, you can use them yourself and use them against the phantom. If you meet the regeneration unit, it prevents the machine from pulling blasted nanoplates again and protects themselves. The main focus is the control Nexus: a processor that collapses a lot of damage unprotected.

Pirscher

  • susceptible to: shock
  • Resistant to: Fire, Acid
  • Difficulty: easy
  • Brutstatte: Chi
  • Riderbar: no

These combat machines already counted in Horizon Zero Dawn to the most annoying who gives it in the game. They place mines on the ground, sneak up in camouflage mode and attack with enormous agility. And because that is not yet corrosive enough, they are strong both in the near and ranged fight **. So see that you are placed around you a few traps with shock damage to put the stoker out of action. If he is immobile on the ground, quickly removes the camouflage generator so that the stalker can no longer be invisible.

By the way: A stalk rarely comes alone...

Sleezzanine

  • susceptible to: Fire, frost, plasma
  • Resistant to: shock, extinguishing water, acidity
  • **Difficulty: hard
  • Brutstatte: Kappa
  • Riderbar: no

The tailel tooth has some attacks in the baggage, which cling to you properly. It is best to use the moments on which the serpent has wrapped around an object and remained at one point accordingly. Although she fires himself with acid and shock attacks, but you have enough time to put targeted hits. Take the Earth Tahn to get an upgrade raw material. Also focuses the igniter, the extinguishing water canister and the acid canister to trigger chain reactions.

horror

  • susceptible to: Fire
  • Resistant to: Frost, Shock, Acid
  • **Difficulty: hard
  • Brutstatte: Kappa
  • Riderbar: no

Hopefully you have brought a bit of time, because this heavy fighting machine has a lot to oppose you. The shock wing has several small parts that are difficult to meet, but massive damage to you - such as the flash blocks on the ears that are desorienting , or the metal teeth that are very strong in melee. On the stomach is also a tiny camouflage, which you should also blow out, so that the shock wing does not disappear back in its environment.

thunder pine

  • susceptible to: Acid
  • Resistant to: Fire, frost, shock, extinguishing water, plasma
  • **Difficulty: hard
  • Brutstatte: Kappa
  • Riderbar: no

The thunder pine was already a strong opponent in Horizon Zero Dawn and that has not changed in Horizon Forbidden West. In both remote and melee, this machine is extremely uncomfortable. Destroy the tail to get upgrade raw materials for weapons and outfits and, on the other hand, to simplify the melee attacks . Also eliminates quickly the windscreen turn, as the flying blast discs are nerves and not exactly little damage if they do not jump to them in time.

If these fault factors are eliminated, you can fall on the heart of the Thunderkiefe . If this is free, this means the fast downfall of the machine.

Proper

  • susceptible to: frost, shock
  • Resistant to: Fire
  • Difficulty: medium
  • Brutstatte: Chi
  • Riderbar: no

Not too big, but all the more annoying are recessive. Above all, you should remove the Mine launcher on the back of the machine and directed against them. With sufficient frost and shock damage you quickly put the craft the collapse.

frozen

  • susceptible to: extinguishing water, acid
  • Resistant to: frost, shock
  • Difficulty: medium
  • Brutstatte: Iota
  • Riderbar: no

Fiese, small machines that make life difficult for you. Focusing on the attack therefore on the Workerskanone , as it causes most damage. If you succeed, you can record the cannon yourself and fire with the energy flows on your opponents.

spoilers

  • susceptible to: Fire
  • Resistant to: Berserker
  • Difficulty: medium
  • Brutstatte: None
  • Riderbar: no

A nasty war machine that still comes from the old world. Especially your fire attacks have it in itself. Your focus should therefore be to complete the sting's thrower first to escape the ranging attacks. Also not to be despised is the grenade launcher, which raises several grenades, which in turn ignite the ground after their premium.

Horizon Forbidden West - All Types of Machines (Locations & How to Kill Them)

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All transport machines

Clear when it comes to wearing objects from A to B , transport machines are made as well. Panzer hikers or roaring gaps existed in the predecessor Horizon Zero Dawn. In Horizon Forbidden West, the scroll will add another copy of this type - and knows that well in doubt.

Behemoth

  • susceptible to: Fire, Acid
  • Resistant to: frost, shock
  • **Difficulty: hard
  • Brutstatte: Chi
  • Riderbar: no

Alone from the look, the Behemoth shows that with this machine is not good cherries. Once you've been taking Aloy's visor and is in attack mode, you should best preserve a very long distance to Behemoth. He can throw big rocks in your direction.

Ripe back

  • susceptible to: extinguishing water
  • Resistant to: Acid
  • Difficulty: medium
  • Brutstatte: Iota
  • Riderbar: no

Caution, hot and greasy! The roasting back can be filled with different liquids: acidity or extinguishing water. Your goal is to bring the huge container on his back for bursting or cut off the area on the collar. If you succeed, you almost defeated the machine. But the roasting back is not only one, but also shares with acid bursts pretty strongly.

Panzerwanderer

  • susceptible to: Acid
  • Resistant to: Fire, shock
  • Difficulty: medium
  • Brutstatte: Chi
  • Riderbar: no

These cancerous machines protect their cargo on their backs by all means. They have a shield they hold in front of themselves and are in their arms Fire weapons integrated with shock damage . Here good timing is asked so that you shoot exactly when the shield is down and the tank hikers are busy with reloading.

Root

  • susceptible to: Acid
  • Resistant to: frost, shock
  • Difficulty: medium
  • Brutstatte: Iota
  • Riderbar: no

As the name of this transport machine is already guessing, one of the strongest attacks of the roll back is the, where he coincides like an Assel and stopped - jumps to the side in time. In addition, the scavenger spits out of great distance with rock as well as adhesive bombs on you.

jump rack

  • susceptible to: extinguishing water
  • Resistant to: shock
  • Difficulty: easy
  • Brutstatte: Iota
  • Riderbar: no

As an opponent, the jump racks of all transport machines are easiest to defeat. Before her strong legs you should never take eight, as they can hust up. With the right ammunition and one or the other case you do the jump rackets in Nu. Especially if you meet the acid canister on his back, which triggers a chain reaction.

Other guides to Horizon Forbidden West on Resistant:

  • Horizon Forbidden West: All trophies at a glance
  • Horizon Forbidden West: 8 tips for optimal entry
  • Horizon Forbidden West: Find all breeding states and bridge their cores
  • Horizon Forbidden West: Aloys New Skills and Tools explained
  • Horizon Forbidden West PC Release - Is the game on Windows computers?
  • Horizon Forbidden West: All relic truins puzzles and how to solve it

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