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LOL: What was the worst champion of the game in season 12? Answer is not what you imagine

The changes that League of Legends, Mob the Riot Games, constantly receive many champions part of a wheel that never stops spinning.


Better-shaped characters receive nerfs that make them fall to the end of the 'tier lists' and the worst performance increase their power to reappear as a priority in matches.

However, this system that consider 'almost perfect' is not exemplary in all cases. Any player who has been immersed for some time in the Riot Games universe knows that there are heroes who do not participate in this constant turnaround.

Some franchise characters are permanently stuck among those who offer the worst results.

Worst Champion of LOL in season 12

The most frequent players know what the worst performance characters are regularly and even why Riot Games isolates them from the improvement list.

We are talking about heroes like Rye, Zero or Air. Champions that do very well in the professional game and, once viable in the ranked game, come to dominate the competitive goal.

What we wanted to do is see which of these most suffered from this classification. To do this, we reviewed the victory rates of the 'usual suspects' in each of the patches of season 12 and found the average.

The data were officially shared by Riot Games, but there are no records of Patches 12.3 and 12.4. This situation is unfavorable for Zero, which was recently released, although it does not change the final result.

The result surprised us, but it is understandable when we analyze the data. Although Rye (45%) and Zero (45.2%) have had very low victory rates on most season 12 patches, League of Legends developers gave them some rest.

The shooter shone after its release and remained viable for a while, until Riot Games struck a final blow that will be corrected with a rework that is already scheduled. On the other hand, Rye did not stand out at any time, but remained only as the second-worst champion of the season.

Aphelion (44.6%), in turn, is the king of mediocrity. There was no single version in which the character was remotely viable for the average League of Legends player.

There were times when the shooter was performing bad, and others when he performed very badly by the real worst champion of the game. Among its most prominent cycle and the one in which it performed the worst performance, there are only two percentage points difference.

The rest of the list is composed, of course, by two champions whose competitive presence has been of great importance: Lee Sin (46.1%) and Air (46.4%), which come from opposite origins.

Lee Sin, even though he is a difficult champion for the average League of Legends to dominate, has always been in a slightly more favorable situation. We had access to data from version 9.5 and until this year they indicated a victory rate of around 48 or 50% for the character.

Air, on the other hand, had a good year, as he is one of the most mistreated champions by Riot Games throughout history. Cork (45.7%), finally, has been enjoying good seasons.

Anyway, all these champions are candidates for major changes. The truth is that League of Legends does not support becoming five or six characters virtually adjustable for 99.9% of the community.

We understand that Riot Games does not want to make specific patches for professionals, but it must adjust the characters so that the performance difference between the 'Pros' and the rest of the community is not so exaggerated.


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